◆Achievements (still! )(新成就))

◆Improving the 'Hammerman attacks you' event(哈莫曼进攻事件的改进)

◆Some system(s) to encourage gaining VPs and make it worthwhile to do so (the aim behind this is that matchmaking would benefit from a player-wide consensus to gain VPs)(鼓励玩家升杯的机制)

◆Ability to see who hasn't done their operation attack(查看战队中尚未进攻者)

◆Co-Leader rank(新职位:副指挥官)

◆New prototype weapon(新原型武器)

◆For reasons I can't yet reveal, we're also working at the same time on something for the update after the next one…(还有一些进行中的,下下次的更新内容,但还不能告诉大家!)

◆Encouraging more variety in player base layouts(鼓励玩家阵形多样性)

◆Being able to chose whether your home base is snow, magma or tropical (FYI, this would probably be purely cosmetic)(玩家自主选择自家岛屿的环境:火山,热带,或冰原)

◆Different things for Task Forces to do (TF vs. TF, collaborative island)(更多的战队事件:对战,合作等)

◆Shock mine(震爆地雷)

◆Fragment crafting queue (being able to turn all Fragments into Shards with one button)(一键将所有水晶颗粒变成水晶碎片)

◆Increasing the Damage Amplifier's radius(伤害放大器范围提升)

◆Making Task Force recruitment better within the game(增强游戏中战队招聘的功能)

◆HQ 21(引进大本21级)

◆Task Force mail (Clan mail) for Leader/Co-Leaders/Officers(战队邮件系统,专门针对指挥官,副指挥官,以及军官)

◆Info showing which Gunboat abilities were used in the activity log(在日志中显示战舰能量的使用)

◆Replay pausing(回放暂停功能)

◆More activity (\”life\”) in your home base(岛上增加更多生物)

◆Daily challenges (e.g. defeat 3 PvP bases, etc.)(每日挑战:如干掉3个非玩家岛等)

◆Hero unit(s)(新的作战单位:英雄)

◆More to do after clearing your map(清图以后没事干?增加一些事情让你干。)

◆Test/practice attacks(模拟/测试进攻)

◆A bigger event(一个更大的事件)

◆More Gearheart layouts(女将军的阵形更多样化)

◆Improving or changing the Resource Base game(增强或改变资源岛的机制)

◆New Gunboat ability(新的战舰能力)

◆New Troop(新兵种)

◆Anti-che stuff(反作弊)

◆Being able to save troop loadouts(存贮登陆舰兵种,类似存贮大本阵形)

◆Increasing intel gain possibilities(增加情报的掉率)

◆Better base editing tools (we're thinking about ways to make base layout customisation easier, but we don't like the idea of a full-blown editor)(更好的大本阵形编辑器,但不会是一个全功能的编辑器)

◆Player profile(玩家资料)

◆Statue storage (this would probably add an annoying routine where you would want to switch to as many blue statues as you could each time you log off)(雕像仓库,防止你在不撸人的时候全换成蓝雕)

◆Personal messages (too risky for abuse/nastiness – however, we are thinking about better ways to help people find and join Task Forces)(个人消息系统,防止互发不健康的消息)

◆Increasing the amount of Dr. Terror stages (we have an event every day now, so 20 Terror stages feels like it would be too much – also, we're thinking about a new, bigger event anyway…)(增加博士关数)

◆Changing/\”improving\” the Grenadier (we think they're in a pretty good place currently, as they fill a niche no other troop does)(提升投弹兵的能力)

◆New 3D world map (this looks and sounds very cool – we've concepted it, as you all know by now-but we don't have a design for it that adds value or benefits the gameplay)(3D地图)

◆Using the Gunboat to defend your base (see our Currently Ruled Out Ideas list for more information)(用战舰帮助防守)

◆Revenge attacks (see our Currently Ruled Out Ideas list for more information)(报仇系统)

◆Ability to drop VPs (to improve matchmaking we want to encourage people to gain VPs instead, and make it worthwhile for them to do so, not the opposite(降杯系统)

◆Develop Boom for Amazon Fire, Kindle, Windows phone, etc. (see our Currently Ruled Out Ideas list for more information)(支持更多的设备玩BB)

◆Leaving a message after destroying someone's base (this would certainly be fun for some people, but unfortunately the potential for abuse and nastiness is too likely to make us consider it(摧毁玩家岛后给对方留消息)

◆Bigger archipelago (it's possible, but not currently on our table as it would require a lot of time from our artists and they've got their hands full with plenty of other cool things right now)(更大的地图)

◆Operation drawing/planning tool (we think this would introduce a lot of UI clutter/complexity/ugliness and there are probably better ways to help Task Forces co-ordinate which we haven't discovered yet)(帮助战队设定作战计划的画图工具)

◆Customisable building and troop colours/skins (it's important to be able to recognise buildings at a glance when scouting or attacking, so this could muddy that clarity – also, there are quite strict memory limitations to adding more textures)(用户定制的建筑和兵种皮肤/色彩)

◆Troops skins (possible, but it's a low priority right now – also, memory limitations as above)(兵种皮肤,有可能考虑,但优先级别低)

◆Day/night mode (see our Currently Ruled Out Ideas list for more information)(日间/夜晚模式)

◆Leader/Co-Leader/Officer only Task Force chat (we think segregating chat is probably a bad idea for the overall happiness of a Task Force)(战队高级官员间的独立聊天系统)

◆Simultaneously attacking the same base (very challenging to make this work smoothly with the quality/consistency of today's mobile internet around the globe)(多名玩家同时进攻同一副本)

◆Nukes (OP)(原子弹)

◆Critter unlocks at HQ 11 (we chose HQ 19 so you would unlock something new at that HQ level and the balance numbers were chosen accordingly)(大本11级解锁机器虫)

◆Nerfing Warriors (their win rates across the board are around the same as the other troops, so it doesn't feel like there's a good case for doing this)(削弱野人)

◆Visibility on the resources gained by the attacker (in our opinion this would be confusing for most players and there isn't anything you can do with that information)(查看进攻你的人到底获得了多少资源)

◆Heavies riding elephants(胖子骑大象)

◆No OP reward if you don't attack (this would mean that who gets to attack/contribute would become a race and it wouldn't promote teamwork)(不进攻副本的人没有奖励)

◆Diamonds to speed up Submarine dives (we don't want Power Stones to be purchasable)(用钻石秒潜艇潜水时间,因为这样会使水晶变得可以用钻石购买)

◆More builders (see here)(更多的工人)

◆I-Win-Button( (“我赢了” 按钮)

◆Trenches or walls (see our Currently Ruled Out Ideas list for more information)(壕沟,城墙)

◆Live replays when being attacked (a small-ish percentage of players would get to experience this, so spending development time on it is low priority and not on our table right now)(被攻击时实行播放)



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